Friday Night Flicks: Visite de Paris au XVIIIe siècle

This video was created by French musicologist Mylène Pardoen and a team of 3D artists. It is a soundscape of 18th century Paris created using documents of the period and sounds produced almost entirely from real sources, including antique tools. It is even book-related as one of the sounds is the setting of type in print shops on the Rue de Gesvres. The video starts slowly, but it is worth being patient.

If you want to learn more about the project, you can link to an article (in English) here.



Enjoy your free trip to Paris!



About Byopia Press

I have been working in the book arts field for more than twenty years, and operating Byopia Press with my husband David since the late 1990s. I began producing artist's books and altered books in 2004.
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2 Responses to Friday Night Flicks: Visite de Paris au XVIIIe siècle

  1. Interesting video, reminds me of the video of London that was circulating a while ago; similar graphics and feel. I find it a little hard that the images relate so very vaguely with the sounds, though. We hear a carriage crashing, or loosing cargo (?) and the resulting shouts and whip lashes and what not, yet we are shown an empty street. Same with the view down the Seine, we hear a rubbing sound (laundry?) when the camera shows one side, the cries of gulls on the other. So obviously we have to imagine gulls on one side, the laundry on the other side – but I would imagine that both sounds would mix more, if we really just turned our heads, and I generally found it rather hard to connect the sounds with anything really… I would be interested in knowing whether the project gave any insights and which ones. As it is, it doesn’t look or sound so much different than medieval set computer games. But I trust they must have achieved something with this project that exceeds what we already knew. surely…


  2. Byopia Press says:

    I think this is just the start of something bigger. The article I linked to concludes with this paragraph:

    Presented to the public on June 16-17 2015 as part of “Innovatives SHS,” a social sciences exhibition at the Cité des Sciences in Paris, the project is mainly intended as a prototype for history museums that might want to showcase their own city’s audio heritage. Developed on a video game platform to facilitate the integration of sound and movement in a 3D reconstruction, it is compatible with all types of digital equipment: computer terminals, tablets, etc. “It is a research project that will continue to evolve,” Pardoen reports. “The next step will be to include the machines and devices that are now missing from the image, and allow the ‘audience’ to stroll freely through the streets of the neighborhood.”


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